CollarQuest Circles
DRAFT COLLARQUEST DOCS - SUBJECT TO CHANGE WITHOUT NOTICE.
Last updated
DRAFT COLLARQUEST DOCS - SUBJECT TO CHANGE WITHOUT NOTICE.
Last updated
Theme: Protectors of the world, focused on defense and protecting the land.
Role: Defenders, strategists, and tacticians.
Visitor Access: Visitors might join temporarily for group activities but will not access the best defenses or powerful weapons without joining fully.
Theme: Explorers, researchers, and treasure hunters.
Role: Those who search for rare resources, powerful runes, or hidden secrets.
Visitor Access: Visitors can access public exploration zones and quests but cannot unlock hidden areas or the highest tier resources without joining.
Theme: Guardians of knowledge and technological advancement.
Role: Focused on research, technology, and rune power-ups for SPARC-Es.
Visitor Access: Limited to basic runes or early-game items; they can't access high-level tech until joining the Circle.
Theme: Rebels who challenge the status quo, pushing for new ways to play and interact.
Role: Those who are willing to break rules to achieve success, often working in solo or small groups.
Visitor Access: Visitors might interact with Renegades in certain open areas but will be unable to participate in their secretive missions or get advanced weapons.
Theme: Makers, engineers, and artisans.
Role: Focused on crafting and upgrading SPARC-Es and equipment.
Visitor Access: Visitors may have limited access to crafting stations or the ability to craft basic items, but cannot access advanced crafting without joining.
Theme: Warriors, bounty hunters, and skilled fighters.
Role: Combat specialists who deal with challenges and take on dangerous missions.
Visitor Access: Visitors may join temporary combat scenarios or practice missions but will not gain the best weapons or SPARC-E fighting capabilities until they join.
Theme: Power-driven, focused on dominating lands and expanding their influence.
Role: Pioneers of territorial expansion and combat dominance.
Visitor Access: Visitors can engage in minor skirmishes but will not have access to advanced conquest areas or territory control without becoming a member.
Theme: Spiritual leaders, philosophers, and the wise.
Role: Those who focus on philosophical matters, guiding others with wisdom.
Visitor Access: Limited to early-game interactions with NPCs and small guidance tasks. Full access to deep wisdom or spiritual abilities comes after joining.
Theme: Technologically gifted, blending magic and machines.
Role: Those who innovate with SPARC-Es and blend high-tech with mystical energy.
Visitor Access: Visitors may explore the basics of technology but will need to join to experiment with high-tier tech.
Theme: Travelers, wanderers, and outcasts who roam across the land.
Role: Highly mobile, working alone or in small teams, always moving forward.
Visitor Access: Visitors can wander freely through many areas but won't have access to Nomad-exclusive gear or quests until joining.