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  1. Collarquest
  2. CollarQuest
  3. Gameplay
  4. Ariomont (Land)

CollarQuest Circles

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Last updated 4 months ago

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CollarQuest Ariomont Circles

1. The Guardians

  • Theme: Protectors of the world, focused on defense and protecting the land.

  • Role: Defenders, strategists, and tacticians.

  • Visitor Access: Visitors might join temporarily for group activities but will not access the best defenses or powerful weapons without joining fully.

2. The Seekers

  • Theme: Explorers, researchers, and treasure hunters.

  • Role: Those who search for rare resources, powerful runes, or hidden secrets.

  • Visitor Access: Visitors can access public exploration zones and quests but cannot unlock hidden areas or the highest tier resources without joining.

3. The Sentinels

  • Theme: Guardians of knowledge and technological advancement.

  • Role: Focused on research, technology, and rune power-ups for SPARC-Es.

  • Visitor Access: Limited to basic runes or early-game items; they can't access high-level tech until joining the Circle.

4. The Renegades

  • Theme: Rebels who challenge the status quo, pushing for new ways to play and interact.

  • Role: Those who are willing to break rules to achieve success, often working in solo or small groups.

  • Visitor Access: Visitors might interact with Renegades in certain open areas but will be unable to participate in their secretive missions or get advanced weapons.

5. The Craftsmen

  • Theme: Makers, engineers, and artisans.

  • Role: Focused on crafting and upgrading SPARC-Es and equipment.

  • Visitor Access: Visitors may have limited access to crafting stations or the ability to craft basic items, but cannot access advanced crafting without joining.

6. The Hunters

  • Theme: Warriors, bounty hunters, and skilled fighters.

  • Role: Combat specialists who deal with challenges and take on dangerous missions.

  • Visitor Access: Visitors may join temporary combat scenarios or practice missions but will not gain the best weapons or SPARC-E fighting capabilities until they join.

7. The Conquerors

  • Theme: Power-driven, focused on dominating lands and expanding their influence.

  • Role: Pioneers of territorial expansion and combat dominance.

  • Visitor Access: Visitors can engage in minor skirmishes but will not have access to advanced conquest areas or territory control without becoming a member.

8. The Illuminators

  • Theme: Spiritual leaders, philosophers, and the wise.

  • Role: Those who focus on philosophical matters, guiding others with wisdom.

  • Visitor Access: Limited to early-game interactions with NPCs and small guidance tasks. Full access to deep wisdom or spiritual abilities comes after joining.

9. The Technomancers

  • Theme: Technologically gifted, blending magic and machines.

  • Role: Those who innovate with SPARC-Es and blend high-tech with mystical energy.

  • Visitor Access: Visitors may explore the basics of technology but will need to join to experiment with high-tier tech.

10. The Nomads

  • Theme: Travelers, wanderers, and outcasts who roam across the land.

  • Role: Highly mobile, working alone or in small teams, always moving forward.

  • Visitor Access: Visitors can wander freely through many areas but won't have access to Nomad-exclusive gear or quests until joining.

CollarQuest a Metaverse Play2Earn Ecosystem
CollarQuest a Metaverse Play2Earn Ecosystem